Convert Metal Slug into a shift RPG "is a great challenge" but promises to be faithful to the classic

Weeks after his amazing presentation is still strange to think of Metal Slug as a tactical RPG in shifts, but the truth is that Metal Slug Tactics caught the attention of fans and more and more they are curious about this promising game developed by * Leikir Studio * and Dotemu. Moreover after the recent Metal Slug Tactics ad in Nintendo Switch. But the million dollar question is: how is it possible to maintain the essence of the frantic shootings of Metal Slug in a tactical role video game in which you should think every step you give?

We do not want giant maps. We do not have battles for one hour Leikir Studio "It's a challenge, to be honest," says the CEO and co-founder of Leikir Studio, Aurélien Loos, in an interview he did with 3DGEGOS . "It's very, very difficult to try to do something that feels really intense, truly fast." The response found her in a succession of short combats in which there is hardly little truce.

Forza Motorsport 7 Official Commercial

"There are a lot of combats, but each of these battles ends very quickly," he continues. "We do not want giant maps. We do not have battles of one hour , as for example, it happens in Fire Emblem, because what we are looking for is something more intense, with a good rhythm of the action. And it's not easy to get it ... But it is something really fun to do, "he adds between laughter Aurélien Loos. "And I hope it is also very fun to play for everyone."

There will be a lot of characters from whom to choose, and each of them will be very different from each other Leikir Studio asked about the variety of characters to which we can control, the Metal Slug Tactics authors are maintained cautious "It's still early to talk about it, but what I can tell you is that there will be a lot of characters from whom to choose, and each of them will be very different from each other." This is one of Leikir Studio's highest priorities. "We are very focused on it; for us it is very important that when the player chooses his hero, he sees him clearly the strengths and weaknesses of him." The idea is that " Each game is different because each soldier is".

They also confirm that there will be many references to the metal characters Slug 2 and Metal Slug X, then "We are great fans". Over the last few years, Dotemu's team has shown his passion for the world's great brands of the video game, and his intention is to continue doing it in the future with other renowned titles. They recently showed their interest in creating Indiana Jones, Terminator or Conan games.

Comments