Anyone looking at the trailers for "Deathloop" will feel some "Dishonored" vibes behind one or the other corner. No wonder! Behind both games is the acclaimed studio Arcane Lyon, which is known mainly for the playful freedoms in their games. This typical Arcane manner should now be noticeable in "Deathloop". Over and over again.
"Deathloop" is exactly what you probably expect from the name: a forward adventure as soon as you killed by an opponent. And yet the developers emphasize that this is not a rogue-like game. How can that be?
Welcome to Paradise?!
Let's start from the front: in "Deathloop" she slips into the skin of Colt, which suddenly finds itself on the island of Blackreef, which represents a strange paradisiacal version of a retro-future world of the 1960s. Totally confused of the situation, he stumbles from the beach directly into his adventure. But soon Colt is overpaid by an opponent and watches again. On the same beach. At the same time. The same day. He seems damn to tighten forever and ever in a time loop. There must be a way to break the circulation!
By collecting Colt information about the island, which collects living here and everything around him, he may break out of this "Deathloop". Distributed throughout the map, there are eight people who kill it. But that is simpler than done, because at the beginning Colt has nothing but nothing. No knowledge about this crazy world and certainly no weapons. Dying stands here on the agenda.
Only if he manages to defeat all goals in a run, he has the chance for a normal life. At this point was said that we have not seen the complete game so far and do not know if it will actually give a real happy hour for Colt. However, we hope that he can break out of this nightmare.
Fast trip through space and time
By exploring the world around you, you will releases fast travel points in the different areas over time. At this point also mixes a bit of tactics with in "Deathloop", because: Your goals lead an independent life and do not wait for it to be killed by you. While in the afternoon is still a blank location, there could already be a big event (including target person) in the evening.
In the game, you can and would have to jump within a day by four different times of the day to experience everything. Only if you know the schedules of the respective persons, their purpose is progressed. Since you do not have a timer, you can linger as long as you want at any time of the day. Or, until you are killed.
You have the opportunity to change the place and the daytime at all times. So offers an incredibly large variation that we all are used to from the Arcane games. Since you keep everything at every new start, creates a huge learning curve. Maybe several goals meet even during the day and you get the opportunity to turn off both (undiscovered)? Your goal is to test and die for so long until you have found the optimal killing mechanics for a destination. Hurry up, because the next victim is already waiting! Only if you all do in a run, you are free. And that can really be a lake more long day.
Rogue-Like? Rogue-Lite? Or Rogue-Good Night?
In "Deathloop" you always watch at the beginning after death and starts from the front. Nevertheless, according to the developers of Arcane Lyon, this is not a Rogue-Like game. And that has several reasons: Although you start anywhere again on the beach, the world is open to you in the truest sense of the word: A quick travel function just jumps to another place without having to struggle from A to B.
Your weapons and co. can all retain. At least if you have already discovered the mysterious resource with the name Residium. Also, the struggles are not round-based. Nevertheless, it reminds of Rogue-Lite elements from games like "Return", but stands out in his mechanics.
2-player multiplayer is possible
Arcane has made something special for the multiplayer aspect in "Deathloop". Another player can slip into the role of Colts counterpartin Julianna and try to really naughty every single loop. The longer you play, the better you know, of course, the world and their potential hazards. But also the peculiarities of your counterparters will surely become more and more conscious over time, so you can react to it. And if not, just wakes up on the beach and tries again.
More about Deathloop:
- For this reason, a New Game Plus mode is dispensed with * 4K, 60 fps and raytracing shadows Incidentally, you do not always have to fall with Machete, Rifle and Co. in the fight: Colt can acquire supernatural skills with which killing the goals is even amusing. For example, by connecting two targets and the second automatically dies as soon as the first dead falls. And the scoring of an opponent probably also enjoys fun - everywhere and always. Further news about Deathloop. (*) On links to Amazon, Media Markt, Saturn and some other dealers are usually affiliate links. With a purchase we get a small commission with which we can finance the free usable site. You do not have disadvantages.
Comments
Post a Comment