INMOST REVIEW - A most compact and convincing narrative

InMost from Hidden Layer Games finally released on PC and Nintendo Switch after leaving on Apple Arcade at the end of last year. Perhaps better describes as a horizontal scrolling adventure title with heavy puzzle and narrative elements, InMost was a surprisingly compact but memorable experience. With a period of 3 to 5 hours, and can be completed in one session if you wish, INMOST respects the player's time commitment.

INMOST tells the story through the prospects of three controllable characters: a man, a girl and a knight. The story of each character is told separately, but interconnected at different lengths. In short (and in the spirit of avoiding spoilers), the game does not offer you a good understanding of the plot at first, and it is to the player to navigate the prospects of the different characters. While I was fully expecting a cliché and a somewhat nerdy narrative take place, the ultimate story of the game was sufficiently memorable to overcome some shots of narration. Overall, the story of the game was well designed and made me think about what was going on while I played it.

The three characters of Inmost have three very different game methods. For the man, the gameplay turns mainly around the platform and the riddler resolution. For the girl, her path is mainly told at the slow and narrative rhythm, and is mainly an adventure title with a very minor puzzle resolution. Finally, the knight basically follows a platform path. Its path is the fastest, but it is limited in terms of gameplay with three main movements at your disposal: jump, attack and a grapple-shaped mechanism.

Overall, the inmost gameplay was rather perfect for different sections. The platform has mostly worked, although there have been some minor problems in terms of precision. The puzzles varied in difficulty, but nothing was too difficult. Finally, the action parts of the knight were easy, even a little too simple. Maybe the biggest problem I faced was to control the man, because the orientation of the next goal was sometimes unclear, which forced me to browse the whole card to try to find where to go then. In addition, various parties interrupted the progress of the game, such as the resolution of several interesting puzzles as a result, to be interrupted by a narrative section at the slower pace.

Although I first found the inmost color palette a little fade because most things were covered with a blue or green hue, some nuances of different colors and the impact of the colors themselves m ' have made it forget that. In fact, the Pixel Art of the game combined with the beautiful backgrounds and colors has been one of the strengths of the game. In addition, the soundtrack and the voiceover of the game worked well, especially in combination with the graphics so. to define the atmosphere and the tone of the game.

Inmost was a pleasant surprise. The game was a short experience with a powerful narrative with effects that can last much longer. As for the gameplay itself, fun riddles and collaboration with history have helped to give life to the game. Speaking of this, the audio and visual elements of the game also worked together together to set the tone of Game. Overall, all the elements of the game meet in the end, just like its story, to offer players a solid package. To all those who are considering buying the game, I leave you with the non-responsibility clause on the Stage Store of the game: Inmost is an intimate story of loss and hope that some will find the contrary. The discretion of the player is recommended .

Good

  • Intrigating and convincing narrative
  • Compact experience
  • Solid puzzles

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The bad

  • Minor Platform Problems
  • Rhythm of gameplay

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