PlayStation VR2 (project name): Other rumors around OLED display, eye tracking, foveated rendering, hybrid games
Update of 04. August 2021, 18:59 clock:
The rumors for specifications of the PlayStation VR2 (project name) compact. Like uploadvr.com and the YouTube channel PSVR Widout parole from different sources, Sony have held a conference yesterday to write VR developers. The device with the code name NGVR (Next-Generation VR) brings according to the rumors cited by PSVR Without Parole quoted rumors a resolution of 4000 × 2040 (2000 × 2040 per eye).
There were already evidence of these numbers earlier (see below). Eye Tracking, etc. for foveated rendering were also called again. Already this should relieve the graphics chip in the PS5 - but additionally the "flexible scaling" technology for a dynamic resolution.
The displays should offer OLED technology with HDR. Thus, the device in the headset industry dominated by LCDs would have a real unique selling point. Further the allegedly leaked numbers relate to a field of view of 110 degrees - ie ten degrees more than the first PlayStation VR. The controllers should bring capacitive touch sensors - for the thumb, show and middle finger. Be should not only register touches, but also distances of the fingers from the controller.
To secure AAA title for the system, Sony U.A. A hybrid strategy: Coming classic TV titles should also get a VR support, similar to Hitman 3, Resident Evil 7 and No Man's Sky's case. Players could then decide directly after the purchase, whether they first download the VR or classic version. On the other hand, downward compatibility was not confirmed. A launch date should be revealed at the beginning of next year, so PSVR Without Parole.
Original message from 10 May 2021, 22:30 clock
Already one day before HTCS ViveCon event, an interesting VR rumor has emerged - but the headset PlayStation VR2 coming for Sonys (name not yet final). Uploadvr.com wants to learn from several "reliable" sources that the resolution 2000 x 2080 pixels should be per eye, with two separate panels. This loses easily behind the key figures of the PC Headset HP Reverb G2, which applies to the current market as a highlight for a high-resolution VR image. The Oculus Quest 2 offers 1.832 × 1.920 pixels per eye.
With 8.16 million pixels Liege Sony about the pixels of a 4K TV. The "Foveated Rendering" technology is intended to be in combination with the built-in eye tracking e.g. ensure that only the image areas that are precisely due to the eye are completely sharp. As a result, it is known to reduce the load for the graphics chip and the amount of data during image transmission. So far, however, only a few, especially more expensive VR headsets eye tracking, e.g. the HTC Vive Pro Eye.
Further specifications are a regulator for moving the lenses, according to the rumor, suitable for the eye. In addition, a vibration engine is installed in the headset to offer there a little haptic feedback. The connection of the headset should run as expected via USB-C cable; The PS5 has a corresponding connection at the front. For tracking an inside out method is confirmed - there are more about the earlier info here and here. The release for PSVR2 is planned only after 2021. The new details should come from specifications that Sony sent to his partners.
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