NEW WORLD: Builds for tank, healers and damage dealer

Always when a MMORPG offers its players only the slightest freedom in terms of character development, one hears the ankles of the hobbyists. Players who also want to get the last out of their character will probably be just as happy with Amazon s sandbox RPG New Worlds like casual adventurers who just want to try a cool weapon combination. Naturally, there are certain synergy effects in terms of attributes, weapons and equipment, which we would like to introduce you to this article.

We start with a statement of attribute distribution, the role of equipment with your build and the maximum achievable STAT points. Next, we take a look at the gemsystem and explain why you should make friends with the functioning of the glittering veils as a hobbyist. Finally, we follow four sample builds, with which you either make the current beta unsafe or schedule for the release on 31.08.2021. Here we go!

Attributes: an equipment question

Each player starts his journey in Aeternum with five points in each of his attributes. Over your journey towards 60, you will collect a total of 190 points; Your attribute maxim is apparent to the 195 points. But there is a small problem: similar to in Conan Exile, after a certain investment in a certain Attibut Perks , which will allow you to increase your life energy percentage or mana after one Spend evasive role. The Crux: If you want the Capstone puppies, you have to butter 300 points in a single attribute. How does this work if the game starving attribute technically? A healer with spear? Yup. Who distributes his attributes Clever, can make a lot in New World with his character. Not all builds have to follow the clichés occurred. Source: healing Quite simple: The missing attribute points you will only receive your equipment. You can already feel that from about-stage 8, because here you start slowly but certainly to collect equip with attribute bonus. It is a stone-carved truth that New World (Buy Now 39.99 €) is a very (very) equipment-based game. No matter how well you are with mouse and keyboard, without thick equip you will not tear something in the PVE or in the PVP, because we remember: Attribute points not only offer you inherent bonuses and increase the damage of your weapons by your scaling - additionally give you the damage of your weapons - The points also the mighty Perks.

Who collects and optimizes diligently, will have a total of 500 to 600 points available at the maximum level. Make sure that you choose your items to optimize your attribute distribution. Apart from extreme exceptions, do not bring 400 points in an attribute because you receive the Capstone Perk from 300 points - everything that you are in the attribute afterwards are missing at Perks in other attributes. Perks are so strong because they offer percentage bonuses instead of increasing your values ​​by a fixed value. So we summarize: increase attributes up to a maximum of 300, as many perks as possible and optimize equipment as possible. Understood? Then we now come to one of the swivel and fishing points of the New World s Build-Systems ... the gemstones.

Gemstones: make builds possible

The Gemstone System in New World will gladly overlook the character planning, but it s only the gems that really open the door to the great wide world of weapons synergies. To explain: With the so-called elemental gemstones you can effect two major changes in your weapons. First, the corresponding weapon changes its damage to the wagon, depending on the gemstone: rubies convert (with flawless paints) up to 50 percent of the weapon damage in fire damage around, with sapphires it is arcane damage, with amethysts emptiness, with a topaz flash and aquamarine ice damage. Second, this bonus damage does not scales over starch or skill, but about intelligence. The Amber is a special case, because these GEMME sets up natural damage, which scales about your focus attribute. Jewelry is made on the outfitting station and helps build resistance. Loose gems are extremely valuable because only certain builds are possible. Source: healing Bastler is now rightly glowing eyes, because in plain text does that mean that it also makes sense with a magician or healer to lead any weapon. Because firstly, the weapon scales with your strongest attribute and secondly, it sets up a mix of magical and physical damage, so that you can usually tickle good damage from your setup. The whole thing is also practical because most melee weapons have at least excellent control or mobility, with which their fragile magician can be quickly and effectively brought to safety in the PVP - and as the damage scales decally, the weapon slot is not wasted . With this knowledge in the luggage, we now dedicate ourselves to the juicy part of this guides: the builds.

The Iron Tank: easy, but effective

First of all: We use ourselves to plan the great skill planner of the guys and girls from newworldfans.com. Check the side of the page there and give the hardworking fans a shoulder knocker. It goes on: If you want to refuel, you do not have to deal with the fines of the elementary gemstones, because you divides physical damage with your hammer and the sword. In addition, you need your gemstones for other gems that increase your threat and take care of your shield-conditioned Stamina-Urundab. In terms of attributes, you all are in constitution, because you want to catch thick strokes with your face - the shield regularly applies, but you can not block all attacks by far. At the beginning with your objects aims at 250 constitution and 100 strength. In the endgame you would like to end up at full 300 constitution and 200 strength; Any extra points also hike in your strength.

Classic Tank Source: healing Source: healing

Sword and shield are absolutely necessary for the tanking, because only with a thick plank in the left hand can you block in a way that can not grow your healers gray hair. Here you especially choose capabilities that protect you or your group members and give you a pile of self-healing; The more life points that you are blowing with your skills yourself in your stock, the more your healer can focus on the magician, which is back in the fire. With the hammer you support your self-healing, buhft you, distributes generous debuffs on your enemies and supports your damage splitters at the opponent control - if you use the hammer capabilities simply on cooldown, you are already fine.

The first gem in your setup is forced to the carnel, with which it does not only increase your threat build-up, but also enhance your shield capabilities by a high degree of threats. Other useful gems are one of the Jaspis, which gives you a damage bonus after three hits and the opal, which increases your damage, if your standard bar is empty. The gems in your heavy armor will give you certain damage to damage and should either be adapted to the situation or evenly distributed. If in doubt the Onyx, because it increases your physical damage resistance and that is the type of damage you want to swallow the most as a tank. With our tank you are extremely resistant to dungeons and in the PVE of the open world extremely resistant, without causing too long at enemies. Your self-healing is also basic, so you can also work in absolute emergency without buff food; Level thinks of first choosing the Shield Talent Restoration and the Hammer Talent Prevailing Spirit . In the PVP you are restricted, because you have Crowd Control effects, but they play a more minor role compared to the damage mitigation.

The paladin: solo artists and PVP benefactors

As a magical variant of the tank you can also play the Paladin Build currently very popular in the beta. We combine sword and shield as well as the life rod. The result represents an extremely resilient front line healer, which is annoying especially in the group PVP for the enemy and a blessing for its own team. Again, all your freely distributable points are in constitution and aims at a distribution of 250 constitution and 100 focus. Later you want to land at 300 constitution and 200 focus, so that both your healing potential and your mitigation are in a crunchy area.

The Paladin Source: healing Source: healing

Sword and shield serve in the main survival in the main survival by controlling their enemies, leaking and putting them with defiant Stance beats as long as the opponents focus on you. The healing rod can be used as a healing lighthouse by acting on the skill Beacon on yourself. Together with the passive skill Enchanted Justice will always be found in your proximity a healing area - you will take the passive sword-skill defensive formation , you will become an extremely tough front tanker who play a lot and his team alone through His presence can support great.

If you or your buddy advised, your Sacred Ground and Orb of Protection applies. Important: You always change briefly to the staff to bring your skills to the man; The main time spends her in shield mode. You only have little mobility, but you are not there to press or hunt the enemy. Your role is to support your team as a sandbag and Heil-Automat. The life of a paladin is ungrateful, but at least very fun!

In all this, it is absolutely necessary that you are an amber in your sword. This has covered healing, life energy, damage and ranging at the same time. If you dare in a dungeon, you just take a sword with carneling in your hand. As good as our tank above, you will not be in the PVE group game, because you lack a little migration; The healing is taken over in dungeons by a dedicated healer. You can also insist one or the other group of group as a healing paladin, because of course your healing adds up with your group hawk. Practical: If your solo is on the way in the open world, there is hardly a more versatile and, above all, tougher fighters than you, as your murderous damage numbers can be plugged in and healing again.

The Plänkler: Versatile Damage Sniper with Ice Magie

In the ridge of the damage splitters we have a build for you, which plays particularly fast, while you let your opponent literally swallow dust. Primarily intended as a PVP disturber, the plärkler can also be played in dungeons by tuning a lot of damage to his party and at the same time ensures that the enemies are slowed down and lying on the ground. With 250 points in intelligence and 100 points skill you are on the right path that finds in 300 points intelligence and 200 points skill.

This has two reasons: First, the musket is mainly used to set up alpha damage for long distances, because here we use an opal, which brings up to 50 percent bonus damage that adds up with the 30 percent bonus damage of intelligence. The musket has a long range and scaled on intelligence and skill, so you are fine without gems. When your enemy approaches you throw your traps, bums him back with Stoping Power and sticks to him a Sticky Bomb to the forehead. All this ensures that the first steps in your direction are already very unpleasant. Attention: Be sure to select Double Trap , in our graph, the button did not want to snap properly.

The Plänkler Source: healing Source: healing

Once the enemy reaches you inevitable, you switch to the ice glove, which makes you either at a short distance dangerous or with Ice Storm allows an orderly retreat - in the pure PVP disturber variant, you take Ice Shower instead. If you should get into a predicament in dungeons or on the battlefield, you take a short time with ENTOMBED from the fight and emphasizes again.

Ice pylon makes two things: On the one hand, he gives you backing and represents another attack vector, which shoots shield carriers in the back in the back of the placement. On the other hand, he gives you a frost area in which you move faster, decoldowns reduced and mana backed up. If you are hit for the first time, you will receive 20 percent less damage, and on top of that, you will increase the fire rate of your pylons after an evasive maneuver and runs much faster thanks to the musket-passive Hustle . IMPORTANT: Light armor bears, because with this mobile build you need a fully functional evasion role and the 20% damage bonus of the light category.

All in all, the plärkler is an extremely annoying PVP opponent that superimposed its territory on long and short distance and on request including thick protection options in the speed of light. You certainly as plain clerk, when and where you fight; Your enemies have to accept your choice, because otherwise you are reluctantly pursuing them relentlessly and chases a musketball after the other in the butt. Solo in the open world, you usually deposit your enemies before you get dangerous. Should it become burnt, you use exactly the same tactics as in a PVP fight - with the bonus that you can easily mitigate great opponents.

The picenier: Super healing machine with endless stamina

Finally, we come to the healer, one of the torsion and fishing points in PVE dungeons and PVP battles. However, our healer whistles on ice gloves or fire bars and instead attacks the spear. That s why the Pike is extremely well suited for the so-called zoning, talking to the room to control you around and in case of doubt to offer an opportunity to retreat. Incidentally, you have a lot of stamina available to block, dodge and trigger your synergy effects.

But everything in turn: At the beginning you put everything that you receive at attribute points completely in focus. Your intermediate goal are values ​​of 250 points in focus and 100 points in constitution, while you will later land at 300 focus and 200 constitution. Read right, our healer is extremely resistant - and why not, because with the help of an amber you can easily scales your spear on focus. To increase strength, intelligence or skill does not bring you as much as a thicker life poppet upholstery and the strong constitution perks would not resign the whole.

The Picenier Source: healing Source: healing

With an amber in the spear, it makes sound harm in melee, while a diamond in the life rod lets you cure you up to 50 percent more if your own life energy is at maximum. In the PVE you should stay a little out of the front line anyway, and through your strong self-healing, your strip remains often at the maximum of the turmoil. In the fight itself, the synergy effect look like this: Through your passive spear talents, you will receive a better stalation Regeneration, more damage if your Stamina bar is full and a cheaper escape role. If you want to carry out a serious attack, every incoming damage will be reduced by 15 percent. The staff passive give you 10 percent bonus healing, if you receive a buff, 10 percent bonus healing, if you perform a serious attack and 20 percent bonus healing, if you put an escape role on the parquet. So a serious attack and a role give you a big bunch of buffs and a 40 percent improved healing - in instances ensures that these effects are active at any time.

In Dungeons, your Sacred Ground sets under the front line and in case of doubt with Beacon and Orb of Protection . Your light attacks also heal and have a small AOE effect, so you are best on the area around the feet of your throat members - does not shoot through them, because that damages the opponents, but reduces the catchment area of ​​your healing. If it gets burnt, you can also put yourself in the Sacred Ground and crank your Mana regeneration. Do not worry about your Heil-Cooldowns, because with every shot of your rod, you reduce them by 5 percent and with every healing of a comrade, which has lost half of his life energy to another 10 percent. Tip: If your Sacred Ground wants to work on your position, press the Ctrl key; The thing otherwise seems guaranteed in the zeal of the battle among your group members.

If you should get in real distress, you move your spear and puts the enemies on the butt on the Sweep . Following her Cyclone and bums your enemies away, slowly slows down and regenerates massive quantities of Stamina - which uses her for a hosted evasive role that brings you from the danger zone and provides it with buffs. By the way: Both skills have the Grit property meaning that they can not be interrupted. With your Javelin you finally hurl the spear on an opponent, which is then thrown to the ground. The already short cooldown can be further reduced by head hits. Use this ability either to promote individual enemies in melee on the gentlesting or supports your remote tank with a little crowd control.

In the PVP, the spear-healer plays exactly as in Dungeons: Heals your team, creating troublemakers with your non-interruptible zoning skills of the neck and prevents individual enemies with a hosted spear throw on the run. In terms of armor, we definitely recommend the slight variant in Dungeons and the PVP, because you need your cheap and far-reaching evasive roles to trigger your synergy effects. In the open world you can also wear a heavy armor on request, because your absurd high healing makes you practically invulnerable here. Bonus: Who wants to properly offer the control effects of the build, extends the duration of the same with heavy armor by 20 percent. With thick armor, in some cases, you even overhaul the above-described Paladin Build on Raw Survivability.

Bastler to the front!

We hope that we were able to bring your creative juices with our builds and the reference to the gemstone system a little bit. The characters presented here are certainly not the strongest in the game, but they are cursed well in what they do. And above all, they can be awarded: they approach the joy of crafting! Whether your tuned island conquerors will lead unchanged or easily adapted to the field; We hope what you have a lot of fun in New World. Whether in the beta or the launch of the game on 31.08.2021 - we are looking forward to your favorite structures. See you in Aeternum!

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