WOW 9.1: Season 2-Affix Tormented

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In the last few weeks we have a lot around the season 2-affix. And indeed, the assumptions about Animaboni have become true in mythical-plus dungeons. The Season Affix tormented allows each player to choose one of three animaboni after winning the new miniboses in the dungeon.

These miniboses are distributed in the dungeon, similar to the miniboses of the BFA Affix, and have their own abilities. You are offered the opportunity to omit the additional mobs. But then an aura is transferred to the end boss for each exuberant lieutenant, which makes this crisp.

Update 16.6.21: The lieutenants have added additional skills and also the aura, which receives the end boss of them, were partially enhanced. Updates are marked in yellow.

Table of contents

  1. 1The four lieutenants and their skills
  2. 1.1oros cold heart
  3. 1.2Soggodon the crusher
  4. 1.3scharfrichter Varruth
  5. 1.4inhuffed Arkolath
  6. 2The aura of the lieutenants
  7. 3Die Animaboni
  8. 3.1General bonuses
  9. 3.2Affix bonuses

The four lieutenants and their skills

Each lieutenant has contiguous discovery. The life points are not back after a wipe on a lieutenant. Lieutenants give no percentage progress. The lieutenants are displayed as a skull on the map (see picture below).

WOW 9.1: Additional bosses and animaboni - this is how season-2-affix tormented (3) Source: Wowhead.com

oros cold heart

Biting cold: debuff of AOE damage caused around the affected player. Frostlance: Frontal AOE Attack + Knockback Effect. Cold Snap: Arranging ice objects to avoid.

Sogodon the crusher

This lieutenant has been massively changed and now beats significantly harder. All attacks were revised. Below you can see a clip from the PTR. Crush: Hardhitter must pay particular attention to the tank. Crush: If the tank for crush is not in melee range, it is used by Soggodon and then hit by Crush - Kiten is not an option. Seismic Wave: AOE damage to the group. Massive Smash: Attracts all group members to approach and then looks Bindings of Misery followed by massive smash. You have to destroy the chains so as not to be caught by the smash. Effects that free you from root effects remove the chains.

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Schreifterter Varruth

Consider: Melee damage + bleeding effect. Tearing: Rush + bleeding effect. Wave of Terror: Adds damage and puts the goal in fear if not in time a teammate is on the affected.

Uncharged Arkolath

Saving explosion: Fire AOE impact + damage surface on the floor. Soul melt: Debuff that increases the fire damage suffered. Inferno: A large area attack that knows about 15,000 damage points on all players on a + 10 key stone. WOW 9.1: Additional bosses and animaboni - this is how season 2-affix tormented (2) Source: Wowhead.com

The aurles of the lieutenants

These effects get the endboss of the dungeon when their particular lieutenants outlines.

Uncking Arkolath Soulsmith Flames: For the fight, adds to players every three seconds of fire damage. (Damage was brought by 33 percent)

Oros cold heart Subcooled presence: Reduces your speed of movement by 50 percent.

Fire Emblem Heroes - New Heroes (Abyss & Múspell)

Soggodon the crusher Intimidation: Increases the resulting physical damage of all players by 50 percent.

Schreifterter Varruth Thanatophy: Reduces the preserved healing of all players by 50 percent.

The Animaboni

Each player receives the selection between one of three random animaboni after winning a lieutenant. WOW 9.1: Additional bosses and animaboni - this is how season 2-affix torched (1) Source: Wowhead.com

General bonuses

These bonuses are always available.

They are not completely random: they are tailored to the role of the player (tank can only get tank bonuses e.g.) And every lieutenant has the same repertoire to bonuses he always offers. To this info can change to the release but still a bit.

Broken Mirror Magic damage taken is reduced by 15%. Champion's Brand While above 50%70% health, your Haste or Critical Strike is increased by 8%. Your highest stat is always chosen. Crumbling Bulwark Your versatility is increased by 3%. Upon entering combat, your damage taken is reduced by 40% for 3 sec. Dripping Fang Gain 25% Leech while your health is below 25%. Ethereal Key You take 5% less damage from area of effect attacks. Gavel of Judgement Your auto-attacks call the Gavel of Judgement upon your target, Stunning them for 4 sec. This effect can occur once every 30 sec. Huntsman's Muzzle When you attack a new creature, they are silenced for 3 sec. Overflowing Chalice Your healing spells have a chance to generate Loose Mana, which can be collected to restore 10% of your maximum mana. Pedestal of Utter Hubris While you are above 90% health, your healing done is increased by 15%. Pendant of the Martyr Upon death, grant all allies 99% reduced damage taken for 5 sec. This effect can occur once every 5 min. Portable Feeding Trough You eat food faster. Much faster. Roots of Shaladrassil - Restore 6% of your maximum health every 3 sec while standing still. Rude Interruption Inflict 10% increased damage to targets you successfully interrupt for 5 sec. Satchel of the Hunt You grant all allies within 20 yds an additional 30% movement speed. Self-Embalming Kit - Increases all self-healing by 75%. Siegebreaker's Stand - Standing still increases your damage dealt by 5% every 1 sec, up to 15%. This bonus is lost when you move. Stabilizing Diamond Alembic Standing still stores healing equal to 3% of your current health every 1 sec, up to your maximum health. When you move, this energy is expended to heal the most injured player within 40 yds. The Fifth Skull While in combat, if there are 5 or more enemies within 10 yds, the skull releases a wave of shadow, inflicting 5 Shadow damage every 5 sec to up to 5 enemies. The Stone Ward - Shields you for 20% of your maximum health. This absorb refreshes every 30 sec. The Stygian King's Barbs When enemies strike you in melee combat, shadow barbs lash out from you and inflict 7% of your current health in Shadow damage to them. Vial of Desperation Whenever you take more than 25% of your maximum health in damage from a single attack, you gain 50% increased movement speed and suffer 50% less damage for 3 sec.

Affix-Boni

Diese Boni stehen in Verbindung mit den anderen Affixen zur Verfügung.

Dagger of Necrotic Wounding Damaging a target has a high chance to consume the target with creeping decay, dealing [(3 / 100 max(Attack power, Spell power) (1 + Versatility)) 8 / 2] Physical damage over 8 sec, and reducing healing and absorption received by 2%, stacking up to 10 times. Name changed from Athame of Necrotic Wounding to Dagger of Necrotic Wounding Procs per minute changed from None to 20 Signet of Bolstering Enemies that die within 40 yds Bolster you, increasing your damage done by 4% for 20 sec stacking up to 5 times. Successive stacks do not increase duration. Bottle of Sanguine Ichor Your healing spells and abilities have a chance to heal to allies for 6 and inflict 5 Shadow damage to up to 5 enemies within 12 yds. Volcanic Plumage Damaging a target has a chance to create a gout of flame beneath the target that erupts after 2.5 sec, dealing 12 Fire damage to all enemies within 3 yards, and knocking them upward. Procs per minute changed from None to 4 Raging Battle-Axe Your damaging spells and abilities against enemies below 30% health cause them to suffer 2% from you for until canceled stacking up to 10 times.

Quelle: wowhead.com

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