WoW: Leidensschmied Raznal Guide

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The ground is lava! This does not just apply to children with a lot of fantasy, but also for every crazy, the Aigancy Raznal challenges in the sanctum of rule. And of course, there are all sorts of mechanics that want to promote you into the deadly boiling pool. In this guide for WOW we tell you how you defeat the BOSS ASSITE RAZNAL from Sanctum of Rule (LFR, Normal, Heroic).

WOW: SIGNITY RAZNAL - Short Guide

Avoid the proximity of other players when they are affected by shadow steel chains . Bells through the spiky balls Focused a little bass. At 70 and 40 percent, Raznal changes his weapon. The patterns of thorn waves differ depending on the weapon. Since the effect smiring flames is stacking and higher, prettles more and more RAID damage to you during the fight. Performs a tank change to blackened armor . Triggers the traps of flame grip trap specifically successively (heroic only)

Attention: hot and spiky!

She fights raznal on a pretty small, square platform that floats over a lava basin. Bad message Number 1: Nowhere there is a railing. Poor message number 2: Regularly several players of Shadow steel chains are tied up, which not only causes fire damage to the victim for 20 seconds, but also damage allies within four meters and push away them. So for your colleagues there is no free flight to the lava, so affected are going to distance immediately! WOW: SIGY RAZNAL GUIDE - SANKTUM OF REAR (LFR, NORMAL, HEROIAN) (2) Source: waves are still common are the spiky balls , which roll over the ground of the area, taking the entire width and mostly Create deadly damage (and stun survivors for eight seconds). Some classes such as magicians and witchers can safely teleport through the balls. For everyone else you have to beat a safe tass. Defines a ball as a focus target, destroys this and then slips through the gap. The third standard mechanics: spikes push out of the ground, cause physical damage and stun the victim.

Weapon change you

Boss Erste Raznal sets three different beats during the fight. The weapon change is at 70 and 40 percent health. Then the blacksmith jumps to his anvil and turns out the next torture instrument. During this time, GLUTS in the Raid, which causes fire damage to the footing site. Out there and are distributed as possible! In addition, each stroke of Raznal flames break out, which harm to all characters and leave the stackable effect smoldering flames , which causes every second further fire damage. Hile away! If you then dodge the sting waves coming from the ground (there is always a gap), the intermediate phases are not a problem.

Let's get to the similarities of the three weapons: In all cases, Raznal throws his war device after the tank, causing physical damage (which increases with every new weapon) and occupies the victim with the stackable debuff blackened armor , through the The tank concealed fire damage and closed 200 percent more physical damage for twelve seconds. Counters with a tank change! Attention: From the footpoint of breaking flames from the ground, which cause fire damage to all characters. The farther her away is away, the less damage suffers. At the same time, pronging waves come out of the ground they had to dodge. The pattern of the waves differs from weapon to weapon. It is important that the tank is positioned for the litter on a corner of the area. WoW: Sigger Raznal Guide - Sanctum of domination (LFR, normal, heroic) (1) Source: waves

New weapon, new pattern

Let's get to the three different sting patterns of the weapons. From the cross ax spikes move in a cross-shape in the four directions to the outside. If the tank is, as described above, right on the corner, so you only have to avoid the two sides of the area from the corner to escape the spines.

From the Single Hammer , however, the thorns move out to the outside as with an earthquake in four waves. Crosses the wave on you, when the thorns disappear short in the ground. You do not have too much time. The last weapon double blade seal eventually combines both wave patterns: First comes the X-shaped wave, then the pricking waves, which once go through the whole room.

On heroic, up to four victims to all overflow are also occupied with flame grip trap , leaving a trap on their position after eight seconds. The traps are triggered by characters, balls and spines, creating fire damage across the RAID and leave a debuff that increases the damage of the drops of 200 percent. Triggers the traps specifically and quickly successively as soon as the debuff has expired in the last case!

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