There is no doubt that Metroid Dread is a fantastic game, and as we told you in our written review, the people of Mercurysteam graduated by giving us one of the best deliveries of this franchise. However, due to a few policies of this study, not all developers who participated in the project were mentioned in the credits.
As the Spanish environment reports, vandal , so that a developer is accredited in the project, he must have worked at least 25% of the time he took the game in his development. Metroid Dread It took four years to create, so its employees must have worked at least 12 months in it. Those who have not fulfilled this time, will not be listed in the credits.
Via your LinkedIn account, the 3D artist, Roberto Mejías, said the following about this situation:
I would like to honestly congratulate the Metroid Dread team for having created such an exceptional game. I am not surprised that I have come out with such good quality, because the amount of talent inside the team was around the heavens. I know this first-hand, because despite not having appeared in the credits of the game, I was part of that team for eight months.
Another source, which preferred to stay anonymous, said having worked on Metroid Dread for 11 months and had opinions very different from those of Mejías :
Do not prove the team s work that invested all your love to the project, and effort, it is a pretty bad practice.
Mejías , who no longer works for Mercurysteam , says that the company has a clause that asks employees to notify 42 days in advance before leaving their positions. Mejías He did not comply with this clause and as a consequence, he was penalized monetarily.
Editor s note: Certainly MercurySteam has a bit unusual practices within the study, but at least they usually inform their employees about them with time. Although of course, not all developers agree with this and fairly right.
VIA: NINTENDO EVERYTHING
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